Okay, I’ve been at this for a while now and I have found at least how to get at existing actor components, by looking at actor.get_components_by_class()
But I still have not been able to figure out how to create components and attach them to actors.
Not even using C++. I have a blueprint ActorComponent, at ‘Game/MetaDataComponent’ and would like to be able to instantiate such an object, with an actor as “outer”.
I know it is possible from blueprint scripts. I would be happy to create a BlueprintFunctionLIbrary to help me with this specific task. But even doing it from C++ is eluding me. I admit to having only limited experience with ue4 c++