There is a multicast event wich is executed on server, that attaches your actor to your targets actor. And I am wondering if there is some sort of limitation here? Or if there might be some check ive missed.
It works if the client attaches to server, but when the server attaches to client the client gets all sorts of messed up.
Their camera points towards nowhere and they loose control of their character
After some further testing on more players, it seems like a client cannot attach to a client either. Hmmm