I have build in a “Welder Tool” that can attach the clicked actors / components together but the thing is, i have a tool that can (Auto-Find the parent in attach group and make him Not simulate physics or Simulate Physics runtime) but the issue is in Multiplayer of coruse…
- SERVER !
When i attach couple of components together and make parent not simulate physics entire tree is not simulating physics, exactly the way i want it, then whenever i want them to simulate i tell the parent component and he does the job perfectly fine.
- CLIENT
Attaching components together works perfect, when i make parent not simulate physics it does works perfect as well, but the issue is when i try to make him Simulate Physics entire tree is simulating physics and all component beign automatically detached from one-another but this is only happening on client, server still see them working well and attched and simulating physics, but on client they are all simulating physics and all components are everywhere on the map, no longer are attached to one another…
Does someone knows a solution how to properly set simulate / no simulate physics on client in atteched components ?