Attach/construct spline point attached/location to an object

Hi there,

First and foremost I’m new to UE :slight_smile: I might need help for my first project for Oculus GO. I have BP_actors in my scene (let’s say cubes or planes) that the player is able to connect together by BP_splines represented by splinemeshes. I am stuck at having the BP_splines points connected dynamically to the BP_actors. Everything works well when constructing the splines with the correct position and the splinemeshes follow, I just can’t find how to simply keep the location of the BP_actor or the BP_actor itself dynamically plugged into the BP_spline consctruction script to make so that when the BP_actor is moved, the spline point follows it.

If that can help, here is the beginning of the spline construction script where I have variables for the points In and OUT which only work once at the construction.

And here the part of the function of the Controller BP that creates the BP spline

Thanks in advance.