Can i attach a camera to the FirstPersonCharacter, and the camera will behave like the FirstPersonCamera component inside the FirstPersonCharacter blueprint?
In other words, i do not want to attach the camera as a component to the FirstPersonCharacter, I want the camera to be a normal camera in the world outliner. But i want it to move just like the component FirstPersonCamera, in that during gameplay, when character looks left, the camera will also look left. When character jumps, camera will also jump etc…
Is this possible?