In Maya I made skeletal mesh and animated it also i made camera animation as a bone and it calls (tag_camera) and i imported skeleton to the UE4. With Blueprint I tried to attach camera to (tag_camera) bone to have camera animation that i had in Maya. However I’m making FPS game with Blueprint thats why I have to attach Skeletal Mesh to Camera, other wise camera moves seperately and arms (skeletal mesh) doesnt move. However if I attach camera to (tag_weapon) bone in Skeletal Mesh then, camera animation works but camera moves seperately. How Can i fix it with Blueprint?
I’m gonna bump this topic, cause i’m looking for an answer too, thanks.