I have character skeletal mesh and a armor skeletal mesh which contains shoulder pads and a helmet where each element is on a bone. Now I would like to attach the bone of the helmet to the head bone of character. I could not find anything in blueprint for that, is it possible at all?
It is for a strategy game were lots of units are on screen at once and they have interchangeable gear (armor and weapon). I would rather not separate the armor in separate components to keep performance good.