Hello I hope someone can help me. I am using the point and click toolkit and have managed to attach a ball to a characters hand when picked up. It gets added to the characters inventory and when I want to go and use the item and he performs a throw action I want to somehow stop the ball from being attached
I have tried many different tutorials ive found online but they all seem to point towards a physics based asset which this is not. There is no documentation with the toolkit saying how to do so and nothing I try seems to work.
Its a static mesh added to a component on calling of a function, but when I go to call another function such as destroy the mesh nothing pops up
Thanks for your input, unfortunately none of the options work so I have messaged the person who made the tool kit to see if they know of a way as it was copied from a blueprint and adapted
The tool kit I am using is the point and click one and has a big framework involved and I am new to Unreal
Is that on the item being picked up event graph or the player ?
It’s the player that picks up stuff, so yeah. You wouldn’t want to duplicate script in a hundred different pickable items.
But you may have a game with no player or many players.
Then you organise stuff appropriately. If you have a point & click, a Controller BP may be ok, too.