Once again, just seeking some input on where to start with an idea I want to put in to motion.
Essentially I have two vehicle assets at this stage. One is a Helicopter, the other is a Tracked Tank-like vehicle. What I want is to be able to ‘pick up’ the Tank vehicle while controlling the Helicopter, and have it dangle from below the Helicopter like it’s attached by a rope.
The two pictures below are taken from a game called Hostile Waters. This is essentially a similar solution to what I have in mind.
I’ve tried making a ‘rope’ model with bones and physics, and attaching one end to the Helicopter and one end to the Tank using AttachToActor/AttachToComponent, but I’m not sure if that’s a solid way of doing things and I’m having a lot of difficulty with the attachment of the actors.
Would anyone be able to provide some insight?