I have a game built with little levels made of blocks. Occasionally a bug will make these blocks detach themselves from the parent actor in the editor (Not while running the game). Usually if I update the parent blueprint.
Some of the blocks stay as they would in the level relative to the parent actor and others relative to 0,0,0. Im not sure why some keep there relative location and others dont.
I’m hoping theres a way to re-attach the actors around 0,0,0 to the parent actor again and have them keep their relative location so they go back into place in the level.