Attach Actor with physics enable (pick up Item with physics)

Hello there,

I followed this tutorial Pickup and drop system with physics on UE5 - YouTube to add the pickup function for physical object to my character. The Character is the default third person character.

The tutorial is exactly what I’m looking for but I run into an issue.
It doesn’t work and I think the reason is, that the ‘Event BeginPlay’ is already in use.

Is there a way to get the function set up like in the tutorial without the Event BeginPlay?

I hope someone can help me!

Here is the Blueprint of my function: (Drop Item not included)

@ NervKotz_Dev

There is no problem adding further bp nodes to the end of the code being called by BeginPlay or, you can use a node called ‘sequence’ so that you can run the existing code and then your code in a second branch.
To find out generally where your code is failing use print statements between each of your nodes that you expect to be working and you will soon find out how far your code is getting before it fails.
Cheers
Podgyhodgy.

1 Like

@Podgyhodgy

sorry I’m little late. It works great with the sequence node!

Thank you!