@Incipita I think you misunderstood the problem. I don’t think I need physics on this one.
To clarify better, correct me if I’m wrong but, because my 2D top down character has no rotation it’s forward vector doesn’t change. I need a rotating forward vector, like on 3D characters, coz I need that as a point for spawning projectiles. My idea was to just attach an actor/component with a separate forward vector but it seems like whatever I attach to my 2D top down character also has a forward vector that doesn’t change.