Hi all,
Say i spawn dynamically 3 Actors A, B and C. I’d like to attach B and C to A and the union of A, B, C is considered as a temporary single Actor with its own pivot point and properties (scale, location, rotation, and so forth…). Is it possible to do so ?
Cubes are supposed to attach (animation) to make a Tetris shape, then i wanna be able to rotate and move the whole, and at the end when a row is filled with cubes, i’d like to detach them to erase this row.