Attach actor to other actor location issue

Apart from working with physics, nothing comes to mind that could mess up attachments. If you do have a complex enough setup that prevents you from attaching reliably (does not seem to be the case here, though), consider doing the math instead:

You can have anything rotate around anything with any speed in any axis in specific radius.


Another dumb-clever way that works really well is a spring arm. I once made a 3d carousel menu (think early Tomb Raider) with dynamic springarm comps. The built-in camera lag works wonders as an interpolation shortcut. Nothing stops you from spawning spring arms and attaching actors at theirs ends - the length becomes the radius.


For something more nuanced, you could use a spline and drive any number of actors along its path:

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