Attach actor to component

So i am trying to attach a actor to my flashlight socket but it seems its not transorming correctly despite snap to target being enabled

Hello again @TTV_KingImpurity ,
If you just want it to spawn, you could try something like this:


Let me know if it works as you expected!

I’m sorry i was tired and should have put more detail into my problem. I get it to spawn, and it attaches to my socket, however it doesn’t go to the location that i want it at, its just below. here’s a screenshot. I suspect its something to do with the relative transforms but i cant spot it.

@TTV_KingImpurity ,
I did some digging and it was honestly pretty hard to find a clear solution. First, if you press F8 to eject, you’ll see that the object is actually attached correctly. The problem isn’t the socket or the attach,it only looks wrong in the first-person view.

This happens because of changes Epic made to First-person rendering in Unreal 5.6. There’s a video that explains how it works now and what was modified.

What I found that actually fixes it is something super simple: you just need to change First Person Field of View to 90 and First Person Scale to 1.


Also, in the Attach Actor to Component node, make sure all three options are set to Snap to Target
After adjusting those values, it should look perfect in your first-person view.

Hope it helps!

Here’s an old vid I did from UE4. Process is the same. Simple.