Hello all!
So, I am working on the weapons system for my FPS game, and I in my script I spawn in the actor that I want (pistol, bound to 2), and when I spawn the item in by pressing 2 it shows up with the completely wrong scale and I am not sure why. I did some research and tried to set world scale after attach to component but it doesn’t seem to make any sort of difference. The pistol is a skeletal mesh with correct scaling in world
Any help is very appreciated! Thank you for your time!