I have got a Problem, I want to Attach any Actor into a Socket from the Player. I can easily Attach a Static Mesh to the Hand of the Player and It works but as soon as I try to Attach an Actor to the Hand it doesn’t work. I can see that the Actor goes Wild in the Coordinate System going extremly fast and then destroying itself because it went to far away.
Basicly ItemBP is the Actor I want to attach which I get there via “Reference to Self” from the Actor.
Here you can see how It works with a Static Mesh which is basicly the Same.
What am I doing wrong? Or am I going at this the wrong way and If yes that what other ways is there to do it?