Attach Actor to Component Doesn't Work if Physics has ever been enabled

I figured it out, it seems to be a glitch that occurs when the root of the actor isn’t the active physics component. I had a collider that was a child of a scene component and the exact same issue occurred. When I made the collider the root of the actor, everything worked.
I suspect it’s a heirarchy issue on the backend, but my solution spits in your face if you want to adjust the position of your collider relative to the actor origin, so my quick fix is to make a root collider set to ignore all other physics layers to act as the root node and its children will handle the collision shape

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