Ok so when I try to attach my Shotgun_BP to my Player Character’s Camera Component it doesn’t work. - well it sort of does but the component does not
However when I disable physics simulation in the BP-editor it does work.
But when I disable physics simulation in the Shotgun_BP it doesn’t.
Even if I have the physics simulation enabled then disabled in the same Exec line it does not work.
Here is the world location of the Staticmesh Component while the actor root is attached to the camera