Hello everybody. I can’t get Attach Actor To Component || Attach Actor To Actor to work as I expect. What I want is to snap a blueprint object into a socket on an actor. I have seen a lot of these where a mesh is taken from the object and then added to the actor but this seems like a workaround rather than doing it properly. Maybe I am just being a ■■■■. Can I use grab and lock rotation or something?
When I use either of these functions, the child (a blueprint) moves in the heirarchy to become a child but nothing else happens that I can see. I have set all rotation and scale and position to “snap” or whatever the option is.
Do I need to disable physics for the object or something? Any help is appreciated. Thanks.