Hey guys,
I’m having a problem with attaching an Actor to a Character Blueprint which contains a Static Mesh with a socket.
The situation is the follwing:
I’ve got an Actor Blueprint that’s supposed to work as an enemy. It contains a simple static mesh with a socket above its head called ‘LockOn’
My target lock on blueprint spawns an Actor Blueprint at the position of the Actor that it’s locking on to (to mark it). Afterwards it snaps it to the position of the socket and attaches it there. Now that’s working just fine but I realised that for an enemy with AI I’d better use a Character instead of an Actor (at least I hope so…is it?).
So I recreated the enemy with a character BP and the lock on still works fine but appearently the lock on symbol (called ‘lockOnSphere’) is not getting attached to the socket anymore but stays at the origin location of the character. Character class is derived from actor class so the AttachActorToActor node should still work, shouldn’t it?
