attach actor to actor vs attach actor to component

I want to know diffrence between ‘attach actor to actor’ and ‘attach actor to component’.

I tried to attach sword to hand socket by both function. only actor to component worked, actor to actor function attached swords to middle of body, not attached skeletal mesh socket.

why is it? Both has socket input.

If I understand right, problem is “Actors cant have sockets”

The character mesh is a component of the actor,so it’s easy to understand.
And the actor to actor I never used.
Didn’t realize it has a socket input on it.
Doesn’t matter,try both and choose one that worked for you.

You can attach actor to actor at socket, though - providing the actor’s root component does have sockets. That wouldn’t work for OP since they, most likely, have a capsule at the root.

@juuuns1205 Use component attachment - you must target a socket that’s on the skeletal mesh, and Component to Component allows you to do exactly that. If you had skeletal mesh as the actor root, you could attach Actor to Actor.

2 Likes

Very thanks for explaining

thanks​:smile::smile:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.