I have made an actor and on hover it attach to a cube. I grab and hold the actor in VR with the controller (thumb-button) but it isn;t working the right way. The actor snaps in the right location/rotation of the cube with socket and after that I set simulate physics to none. The actor stays while I hold the thumb button of the controller, when I let loose the actor falls (and physics are enabled)
When I drop the actor above the (hover)cube with socket it works fine (because I don’t trigger the grab button (thumb on the controller) anymore.
How can I set this up to work properly? So that it snaps to the cube and stay there with physics disabled, when let loose afterwards the grab button?
I am a bit further, I set on dropped the simulate to disable and that works…
Now I have an issue left, I tried to attach multiple spawned actors (same class) to eachother, but the already spawned actor blok-1 also moves when try to attach the same actor again on a top-socket.
I got the error: root component can not be attached to other components in the same actor
How can I make it in a way, that all same spawned actors are a sort of unique? Afaik are the spawned actors instances? And how to make the already spawned actor blok-1 stay in place when attaching another blok-1 actor to it?