hi
can you attach a pawn (character) actor to another actor to be its parent
when i do it seems to mess up the pawns ability to move
thanks
hi
can you attach a pawn (character) actor to another actor to be its parent
when i do it seems to mess up the pawns ability to move
thanks
Because when you do it becomes kind of a component of the actor it’s attached to. Collision events and other functionality can still work separately but movement will be governed by the parent actor. This is as far as I know though I could be wrong. Are you using checking the “weld” option ? If so maybe try without
i normally do not check the weld option
in this case also i did not
tried / used both approaches of setting a child actor component (set child actor class node) and independently spawning both actor and the attaching with attach actor to actor node with keep location relative