Atomatic generation and assignment of LandscapeLayerInfo

Hi there!
I’ve been developing an automated system that would allow users to dynamically generate landscape layers, so far i’ve been using a mixture of blueprints and python, but now I’ve hit a wall regarding automatically creating and assigning the necessary LandscapeLayerInfo (For context I’m talking about the landscape layers we can see in the picture bellow).

I’ve been searching in the unreal documentation and the forums for a possible way to programatically create and assign this data but so far I wasn’t able to find any solution. Is there any way I can generate and assign these LandscapeLayerinfo’s, in an automatic way?

Thank you in advance!