13/03/2020 Same atmosphere is now available thanks to the SkyAtmosphere in 4.24 and 4.25. Ended copying the user interface of SkyAtmosphere to my own as it’s much better!
4/6/2020 Latest video featuring the atmosphere
****Edit: finished it last night, you can check 2nd and 3rd posts for some more ‘up-to-date’ pictures of what it looks like! ****
https://youtube.com/watch?v=HkHHjGBEDhw ____________ Original Post Below ____________
Implementing this research paper in Unreal Engine 4:
It’s the same source material as the default atmospheric fog from the engine, but i needed extra controls to hook the atmosphere to a procedurally generated planet.
There a couple issues left, but i’m getting close to completion, after much struggle i have to say!
To handle 3D textures, i ended up generating 2D tiles and using PseudoVolumeTexture from Common.ush, it’s silly because i have the actual 3D Textures reference but just couldn’t figure out an easy way to turn them into editor ‘volume texture’.
Currently using a post process material.