I’m trying to evaluate using the Sky Atmosphere for planets in UE 5.1, and when I set the Transform Mode to Planet Center at Component Transform, set it to (0,0,0), and scale a sphere up to match the 6360 of the Sky Atmosphere, the surface of the “planet” appears with an orange tint despite me rendering it as white?

It’s not just from a distance, it’s like that at the surface too:

That’s a white surface. Here it is with the SkyAtmosphere visibility disabled:

…what’s up with that?