Atmosphere for Planets has orange tint?

I’m trying to evaluate using the Sky Atmosphere for planets in UE 5.1, and when I set the Transform Mode to Planet Center at Component Transform, set it to (0,0,0), and scale a sphere up to match the 6360 of the Sky Atmosphere, the surface of the “planet” appears with an orange tint despite me rendering it as white?

orangeglobe

It’s not just from a distance, it’s like that at the surface too:

orangesurface

That’s a white surface. Here it is with the SkyAtmosphere visibility disabled:

whitesurface

…what’s up with that?

…weird… I recreated the scene from scratch, and the problem went away…

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