Hello, I have some questions about atlas textures. I know it is possible to use several meshs that will share a single texture but is it possible to use an atlas texture with only one mesh?
I would like to create a road sign with several speed limits. My idea was to create the texture with all the speed limits in one texture, then use a single mesh for the road sign. Finally, I could instantiate the same mesh on my scene but with different speed limits.
But I don’t know how to proceed when creating the material in the editor.
Is this possible? If so, can you tell me how and where to start?
Is this method the right one? If there is another method, don’t hesitate to let me know!
I’ve been looking a lot on the web but I can’t find an answer.
Thank you very much!