Atira_Studio - MEDITECH Surgeon Sci-Fi Outfit with cloth physics – Parametric and Recolorable

The MEDITECH Surgeon is a high-detail, parametric medical/surgical outfit built for full compatibility with Unreal Engine 5.6 MetaHuman.

Perfect for sci-fi, survival, dystopian, or high-stakes cinematic settings, the MEDITECH Surgeon outfit offers both technical fidelity and artistic flexibility, adapting seamlessly to any MetaHuman body type while supporting dynamic cloth physics for lifelike simulation.

Key Features

Parametric Fitting

  • Automatically conforms to all MetaHuman body shapes in MetaHuman Creator.

Chaos Cloth Simulation

  • Integrated Chaos Cloth setup for realistic fabric movement.

Customizable Colorways

  • Fully recolorable via MetaHuman Creator and material instances.

Optimized Performance

  • Balanced polycount for both real-time gameplay and cinematic hero shots.

  • 4K packed textures deliver sharp, detailed surfaces even in close-up renders.

MetaHuman Integration

  • Works natively inside MetaHuman Creator and Unreal 5.6.

Tech Specs

  • Vertices: 16196

  • Triangles: 32340

All screenshots are rendered directly in Unreal Engine 5, showcasing in-engine quality and realistic cloth simulation.

Feedback is always welcome—I’d love to hear how this outfit supports your projects!

Hello I bought your asset (Meditech Surgeon), it looks great ! however after I assembled a metahuman using your asset as a parametric cloth asset I get artefact when using the metahuman in the level sequencer. is there settings I should be aware of to prevent artefact ?