Atira_Studio - Combat Hazmat Suit – Tactical Protective Parametric Outfit for MetaHumans

Combat Hazmat Suit – Tactical Protective Outfit | Optimized for Unreal 5.6

Perfect for games, cinematics, and virtual productions, this Combat Hazmat Suit is a fully parametric outfit built for Unreal Engine’s 5.6 MetaHuman system. Designed for military, sci-fi, and post-apocalyptic settings, it blends tactical armor with industrial hazmat gear. ideal for containment units, survival operatives, or futuristic soldiers.

Key Features

  • Fully Parametric Fitting
    Automatically adapts to any MetaHuman body type for seamless integration and perfect deformation across all proportions.

  • Extensive Customization
    Includes 15 adjustable parameters - control colo and roughness directly within MetaHuman Creator.

  • Rifle Prop Included
    Comes with the rifle shown in the previews for cinematic or gameplay use.

  • Optimized Performance
    Balanced topology with 4K textures spread across 3 Texture sets, ensuring high visual fidelity and smooth performance in real-time environments.

  • Versatile Applications
    Equally suited for gameplay, cinematics, or virtual production pipelines.

  • High-Quality Textures & Materials
    Physically-based materials and packed texture sets provide realistic surface response and sharp detail for close-up renders.

Note: MetaHuman not included, easily create your own in the metahuman Creator within Unreal 5.6

All screenshots are rendered directly in Unreal Engine 5, showcasing the asset’s in-engine quality and realistic fabric detailing. Feel free to reach out if you have any feedback or suggestions! I’d love to hear how I can make this model even better for everyone.

Hi, I’m using this asset, it looks great! One small issue (I’m using UE 5.7.3) - the metahuman model looks fine and animates perfectly in the mh editor ui, but after I build the character BP the body mesh clips through the suit a bit around the hands and boots. I tried recalculating the LOD 0 normals, tangents, enabling high precision skin weights, etc, on both the body and the hazmat outfit mesh, but I still see the clipping. I started over and went through the tutorial video again with a 2nd character and still have the same result.

Is there anything I can do? Does the body skeletal mesh really need any visible skin for this asset? The only visible part is the head and that’s provided by the Face mesh not the body.

Thanks for your help!
Examples below

In MH Editor, vs in Character BP: