A detailed parametric astronaut undersuit for Unreal Engine MetaHumans and UE5 characters, built for real-time use in gameplay and cinematics.
Character Showcase: Coming soon
Tutorial / Setup Guide: Coming soon
Fully adaptable to all MetaHuman body types, the outfit includes 45 adjustable parameters, modular components, and extensive material controls, allowing full customization of colors, wear, decals, roughness, and transparency.
Includes both a ready-made artist colorway and a fully customizable version. Built with high-quality 4K PBR textures and optimized for close-up fidelity and real-time performance.
Compatible with MetaHumans (5.6+) and standard UE5 skeleton characters soon!.
KEY FEATURES
Compatibility
MetaHuman version: 5.6+
UE5 Skeleton support: Coming soon
Legacy support: 5.3+
Parametric / Fit System
Fully parametric fitting: Yes
Supports all MetaHuman body types
Customization
45 editable parameters
Toggle individual outfit parts on/off
Full color customization (materials + masks)
Adjustable roughness and transparency
Wear/damage control system
Custom decal mask (supports user decals)
Includes:
1 fixed color version (orange/blue)
1 fully customizable version
Performance & Optimization
Polycount: Triangles: 51,718 - Vertices: 43,987
Texture resolution: 4096 x 4096
Base Color
ORM
Normal
Emissive
Note: MetaHuman not included, easily create your own in the metahuman Creator within Unreal 5.6+
All screenshots are rendered directly in Unreal Engine 5. Feel free to reach out if you have any feedback or suggestions! I’d love to hear how I can make this model even better for everyone.