Athonite is a short first person ‘walking simulator’ with platforming elements, which I am creating as a solo final year project for my course at the University of Hertfordshire. I have been working on it for about four months and it is scheduled to be completed in May 2018.
It is set in a fantasy - alternate history universe. As the last surviving member of a great Order of Athonite warrior-monks, the player is invited to explore an old abandoned Byzantine monastery and uncover the story behind its downfall.
These are definitely inspirations. If I manage to make something that is even 1% as cool as these, I’ll be happy.
This page from the Pro-Production Portfolio (= a document I made for my university) shows some video games I am being inspired by:
https://i.imgur.com/8rIDZ7T.jpg
By the way, I finished the beacon fire asset and its interaction system. When you approach the beacon, a torch icon appears as a crosshair. Click it or press an action button to trigger the cinematic which shows the beacon in flames and ends the game.
I’ve been working on a stylised corpse/skeleton of an actual Athonite warrior-monk. Next, I want to give him some weapons, make a few different variations of him, pose them (lying dead on the ground) and place them around the level:
Here is a full gameplay walkthrough of the entire level. Big thanks to Matthew Mainprize for recording this and for his awesome sound, music and audio implementation work.