Grace is a realistic child MetaHuman character created for story-driven, cinematic, and emotional Unreal Engine projects. She features soft facial anatomy, natural skin detail, and expressive eyes.
Her proportions are based on believable child anatomy, making her suitable for realistic games, films, and virtual production.
Built fully on the MetaHuman framework, Grace is animation-ready and works seamlessly with MetaHuman facial controls, body rigs, and materials.
Key Features
Editable MetaHuman Character
Realistic child face and body proportions
High-quality custom MetaHuman face
Clean topology for facial animation
This character is created using modified version of Metahuman Character plugin that allowed for Child proporitions by removing body constraints. If you need to customize the body proportions , you can get this plugin from the additional files section.






