Dynamic Mesh Occluder is a custom Unreal Engine plugin designed to automatically hide occluded regions of skeletal meshes based on the clothing or gear a character is wearing. It eliminates mesh clipping and overlapping issues by dynamically masking body parts that are no longer visible.
Built for modular character pipelines, this tool ensures clean deformation, better performance, and seamless runtime customization.
Key Features
Automatic Occlusion Detection
Generates occlusion based on overlapping clothing meshes without manual setup.Runtime Mesh Masking
Dynamically updates visible body regions when outfits change during gameplay.Clothing-Driven System
Each clothing asset can define its own occlusion behavior, enabling plug-and-play modularity.No More Clipping Issues
Removes underlying geometry to prevent intersections between body and clothing.Performance Optimization
Reduces unnecessary vertex processing by hiding unseen mesh sections.Seamless Integration
Works directly within Unreal Engine Editor and supports existing skeletal mesh setups.
