I have been playing around with this for over a week now. I know c and c#, Ive never had this much issues with scripting EVER…
Im not sure if its what I am doing or if there is actually a problem with the game engine.
What I am doing is simple. Very simple. What is making it nearly impossibly problematic is trying to get my workshop addon to cooperate with another workshop addon Annunaki Genesis. Annunaki Genesis workshop page clearly states.
“We highly recommend to use this mod as priority one, since it uses a custom PGD and TGM, whereby many things won’t work accordingly otherwise. While this mod can be used for PvP purposes, it’s optimization is made for Multiplayer PvE and the Island map of Studio Wildcard. Keep this in mind when you want to use it for a PvP Server, since you can experience unexpected results.”
My goal is to make a Welcome UI thats modified via ini file but before we get all advanced. I figure I would tackle the easiest approach first. Put a box on the screen with a close button.
The close button works, The box works. It all works… UNTIL YOU ADD SOMETHING TO LOAD WITH IT!
Heres what I have…
A simple Widget Blueprint for the UI, its just a texture with a close button on it.
The close button has a simple script so that when the button is clicked, the UI element is closed.
The primal game data.
The game mode. no direct config,
The game mode event graph
The map settings
The addon working in the dev kit
The addon working in game.
If anything is loaded overtop my addon though, My addon is disabled. It doesnt work anymore.
What in the hell is wrong with my work?!