I have been dealing with this issue for at least 2 weeks across multiple devices and multiple projects.
Every time I try to Launch Session after making ANY new change, I get:
“At least 1 module failed remote validation”
This happens on:
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Multiple different maps/projects
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Multiple PCs/laptops
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Completely blank projects
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Different internet connections (including phone hotspot)
Important:
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Existing previously completed projects can sometimes still launch IF I do not edit them
-
The moment I make any new change, validation fails
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Even a brand new blank island with only 1 wall and 1 prop fails
Things I have already tried:
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Verified Fortnite and UEFN files
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Cleared UEFN cache folders
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Cleared Epic Games Launcher webcache
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Restarted PC multiple times
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Ran Epic Launcher and UEFN as Administrator
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Tested on phone hotspot
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Tested multiple devices
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Tested blank projects
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Built Verse code
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Waited for asset registry/indexing to finish
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Save All before launch
Logs often show:
“Failed to begin reading directory changes”
and:
“At least 1 module failed remote validation”
This no longer appears to be project-specific. It seems related to the upload/validation pipeline for new modules or new project changes.