AT : Games - AH64 Attack Helicopter System

AH-64 Inspired Attack Helicopter System

AH-64 Inspired Attack Helicopter System is a playable military attack helicopter asset and Blueprint gameplay system for Unreal Engine.

The helicopter was modeled and rigged in Blender with a focus on realistic military styling, detailed cockpit presentation, animated mechanical parts, and in-game usability. Texturing was created in Substance Painter using high-resolution texture maps for the exterior, cockpit interior, and instrument details.

This package is designed for developers who need more than a static helicopter model. It includes a playable helicopter setup with flight controls, ground taxi movement, multiple cameras, weapons, targeting features, night vision, flares, lights, repair, waypoint functionality, and a basic AI vehicle mode for testing gameplay scenarios.

Key Features

  • AH-64-inspired twin-seat attack helicopter

  • Detailed exterior model and cockpit interior

  • Rigged skeletal mesh with multiple animated bones

  • Blueprint-based playable helicopter system

  • Ground taxi movement

  • Flight movement system

  • Engine on/off control

  • Multiple camera views

  • Pilot and gunner-style camera/control options

  • Minigun, rockets, and missile-style weapon controls

  • Target lock and auto target lock functionality

  • TADS / gun camera style view support

  • Night vision toggle

  • Flare deployment

  • Vehicle lights and cockpit lights

  • Hover/combat mode

  • Auto landing option

  • Repair function

  • Waypoint marker feature

  • Basic AI vehicle option

  • Testing enemies, vehicles, and character included for weapon functionality preview

Animated / Controllable Bones

The helicopter includes several bones that can be animated or controlled inside Animation Blueprints.

Main Gun

  • gun_main_jnt

The front main gun can rotate 360 degrees.

Front Sensor / Night Vision System

  • nightvision_jnt

  • sensor_jnt

The front night vision camera and sensor system can rotate 360 degrees.

Cockpit Gauges

  • bar_arrow_001_jnt

  • bar_arrow_002_jnt

  • bar_arrow_003_jnt

Cockpit gauge needles can be animated and rotated 360 degrees.

Landing Gear Frames

  • front_wheel_frame_jnt

  • rear_wheel_rotate_jnt

The front and rear wheel frame bones can be animated for landing and takeoff presentation.

Wheels

  • rt_wheel_jnt

  • lf_wheel_jnt

  • rear_wheel_jnt

The right, left, and rear wheels can rotate 360 degrees.

Rear Flap

  • rear_flap_jnt

The rear flap can rotate 360 degrees.

Rotors

  • main_rotor_jnt

  • rear_rotor_jnt

The main rotor and rear rotor can rotate 360 degrees.

Model Information

  • 3D model created in Blender

  • Rigging created in Blender

  • Texturing created in Substance Painter

  • Includes exterior and cockpit interior

  • Built for Unreal Engine real-time use

Texture Sizes

  • Barometer texture maps: 1024 x 1024

  • Helicopter exterior body maps: 4096 x 4096

  • Helicopter interior maps: 8192 x 8192

Gameplay / Input Overview

The included Blueprint system supports ground movement, flight movement, weapons, camera controls, targeting, and utility actions.

Ground Movement

  • Engine on/off

  • Wheel brake

  • Handbrake

  • Taxi forward

  • Taxi backward

  • Steering control

Flight System

  • Takeoff and landing

  • Throttle up/down

  • Pitch up/down

  • Roll right/left

  • Yaw right/left

  • Hover / combat mode

  • Auto landing

Weapons

  • Minigun fire

  • Rocket fire

  • AA / AGM missile-style firing after target lock

  • Reload weapons

Targeting

  • Target lock / unlock

  • Auto target lock / unlock

  • Gun laser guide

  • TADS / gun camera support

  • Zoom controls

  • Camera reset

Utility Features

  • Night vision

  • Flares

  • Lights

  • Cockpit lights

  • Repair system

  • Waypoint marker

  • Destroy vehicle test input

  • Pause menu

AI Vehicle Option

This product includes a basic AI vehicle option. The AI can fly the helicopter while the player uses the weapon systems.

The AI enemies, vehicles, and character are included for testing the helicopter’s weapon functionality in-game using simple gameplay logic.

Important Notes

This product is mainly designed as a playable helicopter asset and Blueprint gameplay example. The included systems are intended for testing, prototyping, and showcasing the helicopter in-game.

Developers can modify, replace, or expand the Blueprint logic to fit their own project needs.

External Links

Legal / Disclaimer

This is an independently created AH-64-inspired attack helicopter asset and gameplay system. It is not affiliated with, endorsed by, sponsored by, or officially licensed by any real-world manufacturer, military organization, or trademark holder.