Hi… when I package my project using Blueprint nativization… and then I run the game… I get an error…
Fatal error: [File:D:\dev\Epic\UE4\Dev-Framework\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1367]
Async loading event graph contained a cycle, see above.
things to know:
→ I’m just trying to nativize 2 blueprints (1 character blueprint + 1 interface blueprint)
→ My character blueprint uses a lot of structs and Enums (blueprints type) … maybe I can’t nativize blueprints with structs and enums (bp type) ??
→ My character blueprint is child of a C++ class…
→ my character blueprint is communicating with other blueprints, using cast nodes, and interface.
→ Using unreal engine 4.24.3
I was getting the same problem when i nativized my project. Setting the Nativization process to Exclusive and nativising all of the blueprints that i created solved the problem for me, i nativized blueprints, widgets, game modes, controllers, blueprint libraries anything i made that could be nativized.