Asynchronous play of the same timeline?

Video: [video][/video]

Does anyone know the best way to run a timeline multiple times without restarting it each time?

In the video linked, I am pulling tiles into place on a hex grid, and it works well until I activate another tile before the animation is complete. The tiles are given a random vector and rotation and lerped to the destination.

What is the best way to go about doing this without restarting the timeline each time, and instead letting it finish? Can they be instantiated?I can’t seem to figure

good question, no answer

The same :slight_smile:

You could trigger this via a custom event and then hook the “complete” output execute the event again.