Asynchronous Image Loading from Disk - memory leak

Hello,

I’m trying to load images from disc with help of Asynchronous_Image_Loading_from_Disk. It loads images, I can use them, but it seems unused textures are never deleted (no references in project to old texture, so GC should clean it right?).

I suspect a bug, but since I’m beginner when it comes to C++ I could not notice something.

I added demo project

Any ideas what could be wrong or tips?

Also about last screen from Asynchronous_Image_Loading_from_Disk, how can You preview textures from variables?

Hello, did you find any solution on your problem ?

Unfortunately no :frowning:

any news about the matter i feel like I’m seeing the same problem

Unfortunately I was unable to fix / bypass it :frowning: