Hello,
I’m trying to load images from disc with help of Asynchronous_Image_Loading_from_Disk. It loads images, I can use them, but it seems unused textures are never deleted (no references in project to old texture, so GC should clean it right?).
I suspect a bug, but since I’m beginner when it comes to C++ I could not notice something.
I added demo project
Any ideas what could be wrong or tips?
Also about last screen from Asynchronous_Image_Loading_from_Disk, how can You preview textures from variables?