Async Physics not working correctly when adding velocity

Hi, i am making a custon character movement using “add force” and “set physics linear velocity” in a timer and works, but using this in the event “async physics tick” the character the collision stops working, them if something colide the character passthough.
I dont know if is a bug, because when i activated the async physics in the character and have hit play the editor have freezed for some seconds them have exit the game.

2024-05-31 00-06-51.mkv (2.6 MB)
problem.mkv (2.6 MB)