Async Loading Screen

Has anyone ever figured out how to set the volume for a movie played with this?
everything else works great :slight_smile:

Could this support the use of Video Materials for movies that need more than 1 channel?

Async Loading Screen version 1.3.0 is available now


  • Supports Unreal Engine 4.27 (Select other branches for other UE versions)
  • Added option for hiding Loading Widget when level loading completes image
  • Moved animating Image Sequence into OnPaint function

Does Stop Loading Screen only apply to movies and not backgrounds? I’ve set it to 6 seconds in the level blueprint and it is completing before the textures are done loading. Previously in my custom loading screens this was plenty of time for the textures to load before my loading widget was removed.