Async Loading Screen

Hey, thanks for your feedback. I recommend using the latest version since the plugin version 4.27 is not updated anymore.
1/ Yes, this plugin only works with the OpenLevel node
2/ Yes, you must put your original movie clips (prefer mp4) in the content/movies folder for the plugin to find. This is how the MoviePlayer module looks for startup movie clips when transitioning to a new level.

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Hello, Iā€™m currently using an Async Loading screen, and itā€™s working well overall. I have a large open-world level thatā€™s being loaded, and since this is a multiplayer game, Iā€™m mentioning that in case itā€™s relevant.

The issue Iā€™m facing is that after the level loads, thereā€™s a delay where the player is stuck as a random camera positioned at the 0,0,0 location, staring at the level. Eventually, the character is ready, and possession occurs, but during this time, the loading screen ends too early, resulting in an awkward moment where the player is just viewing the level before they can control their character. Iā€™d like the Async Loading screen to remain active until the character is fully possessed to avoid this awkward transition.

Hi, The Async Loading Screen plugin will shut down whenever the level (and everything placed into that level) is loaded into memory. It doesnā€™t care about the logic in your blueprint so you have to do something to cover your logic at the beginning of the map. You can show a UMG loading screen widget after the Async Loading Screen closes.

ok understood where would you suggest running that logic to hide that awkward part? gamemode, player controller, game instance? its a multiplayer game on a dedicated server btw

Hi, how to insert an intro movie or video where should i put the video in which folder and i tried putting the movie path in loading screen setting but it doesnt work can u please guide me in details please

Hi, please follow the pluginā€™s tutorial step by step.

i followed the tutorial still the video is not showing can you elaborate please on how to do it i tried it 6 times already with different paths and different videos and still not working please can u tell me how

Hi, I have already explained everything in detail in the tutorial. You just need to follow the tutorial step by step carefully. You need to do:

  • Place your video in the Contents/Movies folder (.mp4 is prefer). Donā€™t import it into Unreal Editor.
  • Go to Game/Async Loading Screen in the Project Settings. Open Startup Loading Screen and add your movie path without extension in the ā€œMovie Pathsā€ array. For example: your movie is ā€œMyMovies.mp4ā€, so enter MyMovie in the MoviePaths.

Please follow this part carefully: https://github.com/truong-bui/AsyncLoadingScreen?tab=readme-ov-file#2-gathering-images-and-movies

You should test with the UE4 logo movies in the tutorial first to see if it works

yea i just did everything you said still not working content>movies>mp4 video go to project settings and put the name of the video exp: logo still not working

Can you send me your project so I can take a look at it?

Hi, curious if there is any way to exclude certain maps from showing this loading screen?

This is happenig yet? I need hide the load screen with a event on the level. Is this posible?

Thanks!

You can set Enable Loading Screen before opening a new level: https://github.com/truong-bui/AsyncLoadingScreen?tab=readme-ov-file#version-140-2512023

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Hello, I ask for help because i am lost.
I doing Win and Linux packages but now with Async i have this issue
ā€œMissing precompiled manifest for ā€˜AsyncLoadingScreenā€™, ā€˜E:\Epic Games\UE_5.4\Engine\Plugins\Marketplace\AsyncLoadingScreen\Intermediate\Build\Linux\UnrealGame\Development\AsyncLoadingScreen\AsyncLoadingScreen.precompiledā€™. This module was most likely not flagged for being included in a precompiled build - set ā€˜PrecompileForTargets = PrecompileTargetsType.Any;ā€™ in AsyncLoadingScreen.build.cs to override. If part of a plugin, also check if its ā€˜Typeā€™ is correct.ā€

Even when it write me what to do i dont know what to do because i dont do code and something like ā€œaddā€ this to the code starting panic in me :smiley:

Please copy the Async Loading Screen plugin into your projectā€™s Plugins folder and rebuild.

I dont have any plugins folder in the project. i use all plugins with marketplace
so i make like Content/Plugins/AsyncLoadingScreen
then i get it there and do ā€œRebuildā€ How i will Rebuild it? i did not do something like that it is new for me

Hi, Iā€™m working with Unreal 5.4.4

I managed to configure your plugin in the editor and it works correctly in ā€œStandalone Gameā€ mode.
Today trying to make a Package of the game I noticed that at startup it always starts in windowed mode and then repositions correctly in fullscreen when my initial menu starts.

Is there a way to force the Startup Loading Screen to display in fullscreen mode?

Thanks for your interest.

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(post deleted by author)

Iā€™m also having this issue, I just canā€™t get it to start in fullscreen. Any help appreciated

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This plugin is awesome thx u for that

everything work except one thing, the starting loading screen work as intended but once the starting loading screen is supposed to be finnish the game freeze for few second and i hear a windows sound and it work after that

everything except that work fine in my project, the other loading screen work as intended

i suppose it has a small problem of compatibility at launch with the Menu System pro plugin i use

What i will try to do to fix it are :

  • Try in a new clean test project
  • stop the loading process with the node u made the moment the menu system pro intro start

If u have any idea or if u have solution to entirely skip the starting loading screen i take it

PS : i also asked in the menu system pro plugin discord, if i fix it i will provide a solution here

PS2 : if i put the starting loading screen video playback in loop it crash the game

PS3 : I precise that the plugin is not in the engine and it has been rebuild and everything should be setup correctly

PS4: im trying without the plugin and even with a different version of my project and the standalone freeze too, a little bit less but still a problem maybe its not ur plugin or even menu system pro sry for that