Async Loading Screen

I’m not sure about this. But I don’t think this is related to my plugin!

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Please follow the plugin’s tutorial and document carefully!

Hi do you have any sample projects i can test? can you please provide

Hi so meaning this is not applicable to world partition? i was planning to use it to when i activate the data layer (one of the content inside the data layer is quite huge and it takes 3-6 to load everything. so i was planning if i can use your plugin at that time. can u please advise

You can use UMG widget for the loading screen if you are using the world partition. No need to use my plugin. Sorry, I don’t have any sample project.

It seems like a bug with playing multiple startup videos in Unreal 5.1. There were no issues with this before. I’ve submitted a bug report to Epic Games.

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You can track that issue here: https://issues.unrealengine.com/issue/UE-173500

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Hi!

How can I test the loading screen without load the new level? For debug purposes, I would like to see my loading screen interface design.

There is “stop loading screen” node. But I didn’t see “add loading screen” or “show loading screen” node etc…

Hi, the loading screen is only added when you open a level using the OpenLevel node. You can create two empty levels to test it. Please follow the plugin’s tutorial. You cannot load “add loading screen” or “show loading screen” manually. It’s handled by the engine.

Hi there.
Your work is impressive. I’m going to use it with my game. But I have one stupid question… Is any easy way to make a random slideshow from png when the game is loading?

You either need to modify the plugin to create the slideshow logic in Slate, or you can make a movie that shows random images.

Update Async Loading Screen version 1.4.0.

Now you can disable/enable the Loading Screen for each level. Call the “SetEnableLoadingScreen” blueprint node to enable/disable the Loading Screen before calling the OpenLevel node:

ALS-ShowHideLoadingScreen

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This plugin is fantastic! I got it up and running by following the tutorial without any issues. Thanks @TruongBui !

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@TruongBui I’ve implemented the system in my game and the cursor appears during the startup loading video (Unreal Logo movie) and during a scene transition. Is this normal? I don’t remember seeing the cursor before.

I don’t think you can hide the cursor during the loading screen. It is just how the engine works.

Is the 1.4.0 update released already? Not seeing it from adding the plugin to my project nor on GitHub. I would like certain level transitions to not have a loading screen and this feature would be perfect.

I am on UE 4.27 also. Thanks!

Please upgrade your project to UE5.1. I am no longer adding support for UE4.27.

Never mind, I just updated version 1.4.0 for UE 4.27. You can download it from GitHub - truong-bui/AsyncLoadingScreen at 4.27

or wait a few days for Marketplace Team to approve my updates.

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Perfect, I appreciate that :smiley:

Hi!

I already tried that… Removed the extension, changed the path etc… Didn’t work.

image

Any idea? Thanks.