Async Loading Screen

Thanks for sharing this plugin! I’m trying to use it in 4.26, only for the initial startup screen. Everything works with one crucial exception. I have Wait for Manual Stop turned on, and call StopLoadingScreen. This works, as long as I do it directly in a BeginPlay event. However, I need to do some asynchronous setup (load savegame, etc.), and if I do that, as soon as I hit an asynchronous node in BP, it no longer progresses. As a simplified example, if my game mode has a Delay node in BeginPlay then a StopLoadingScreen node, the flow never proceeds past the delay node, even though the documentation for Stop Loading Screen explicitly states that it supports delays. I have Allow Engine Tick enabled, and Minimum Loading Screen Display Time set to 0.5. Is there any other setup I need?