Async Loading Screen

You’re welcome TheStoryTellers,

I was able to manually stop the Loading Screen in the plugin module code, but unable to execute that function in blueprint while Loading Screen was showing. I think if the Loading Screen is showing, then the game thread still blocks other game logics even all levels have been loaded. That’s why you couldn’t call StopMovie() in the game thread.

You have to call StopMovie() in Slate’s thread, which means you have to modify the plugin’s source and implementing your own logic code.