Async Loading Screen

Hey Truong, fantastic plugin although I’m hitting some strange issues when we try to use it in Lyra-based game. I’ve ripped out CommonLoadingScreen so that causing issues shouldn’t be a problem here:

  • FDefaultGameMoviePlayer::HasEarlyStartupMovie always returns false although looking at PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK on Windows should always be 1. I can force this to return true and it plays my startup loading screen (albeit with some flickering), however I think I’m missing something. Toggling on and off Allow in Early Startup makes no difference either.
  • If I don’t do that and leave the engine code as is, the startup loading screen is skipped entirely and is instead played where the default loading screen should occur (going into a match for example).

Any help would be greatly appreciated, thanks in advance! We are building from engine source that’s on 5.3.2 with the 5.3.0 branch of the plugin checked out.