Hey guys,
Need some help to async a new map/level in the background and transition completely to it when it has finished loading.
I have a loading level, and a target level. The code nearly works, but it leaves behind the loading level.
I’m running the code from a game instance as you can see. Other than the loading level being left behind, it is otherwise working as expected.
Any help to get this functioning would be greatly appreciated!
I actually can’t get Seamless travel to work right for my use case - ghost level paradigm seems like it could work. For seamless travel, is it possible to reset the LoadingMap programmatically while the game is running?