Asymmetric 2D flipbook

I am making a 2d fighting game (like Street Fighter) and one of my characters has asymmetry. His left arm is much bigger than his right. It’s his power arm. When I walk forward it looks correct, but when I turn around, the sprites just mirror. So is there a way to tell the blueprint that when walking the other direction, to just play a new custom flipbook with the correct arm on the proper side of the body?