Hey everyone! I am Tefel, 33y.o. developer from Poland! For last 8 years I worked with UE4 on projects like Halo MCC. I left AAA industry to follow my dreams and develop my own game. Today is a big moment for me! The game is up on Steam and Kickstarter! Check the trailer! I think is worth it!
Indeed is a combination of Raft, Factorio/Satisfactory and Space Engineers!
Is there a big feature / aspect of the gameplay the team decided to abandon / postpone for now, either due to technicalities or design direction?
No, there was nothing we had to abandon. I wouldn’t say that we postpone something, but rather then we planed something. The best example is to personalize every Astronaut on the space station using Meta Human technology. This gives us opportunity to offer this as a reward in out Kickstarter campaing!
Hey #screenshotsaturday! Our small Indie team with ambitious game about exploration inspired by Raft, Factorio & Space Engineers after 3 days of campaign almost reach the goal!
We are 70% funded! Thank you for your support!
first game ever where your “sim city” can move
grid system which has plenty interesting mechanics
Our vision is to make Astro Colonies full of life! We have already astronauts to fulfill their needs, sleeping and eating, but we want to extend this to the limits, where human-machine interactions stands out!
Pledge to help our small team and get’s Early Beta access end of this year!
You can go very, very big! Thanks to extreme optimization. Everything uses instances only and shader movement.
I don’t want to make planets too big because I feel that would ruin the experience. If everything is available why to move and explore more?